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A game we
shipped.

Every project starts the same way: a game that already works in the physical world, and a creator who wants to see it reach a bigger audience. Here is what that looks like when it ships.


Case Study

A Family Card Game,
Taken Digital

A leading US family card game (name withheld under NDA) with a passionate player base but no digital presence. We took it from zero, launched it on iOS and Android, and have been running and growing it as product and engineering partner for 5+ years.

iOS & Android Family Card Game Free to Play US Market 5+ Years Live
500K+
Total downloads
4.8
App Store rating
35K
Daily active users
5+
Years live and growing
The Challenge

A proven game. No digital roadmap.

We identified the core gap early: the client had a game with a loyal physical following but no digital experience, no tech team, and no existing codebase. They needed a product and engineering partner who could own the entire journey, not just deliver a build.

We made a deliberate decision to keep the core rules faithful to the physical game. Where we made changes, we had a reason. Targeted modifications and additional layers in select modes were designed to reduce friction for new players without losing what made the game work at the table.

Core Build

Five play modes, designed to serve different player segments.

We designed five distinct modes, each addressing a different player type and engagement pattern rather than just adding features for volume.

  • Solo Play with AI opponents, designed for casual and offline sessions to reduce early drop-off
  • Online Multiplayer with real-time matchmaking and leaderboards to drive competitive engagement
  • Play with Friends mode to activate social sharing and word-of-mouth growth
  • Tournaments with full bracket logic and backend built end to end by Turn91, designed to drive repeat play among competitive players
  • Journey Mode to create long-term progression and increase session frequency among solo players
Meta Systems

A retention layer that grew with the game.

The game launched free to play with ads and IAPs. The meta systems were not all there from launch. We identified where players were dropping off and proposed new systems over time, each one introduced to address a specific engagement or revenue gap as the game scaled.

  • Journey Pass: a seasonal battle pass with free and premium reward tracks, introduced to improve long-term retention and drive IAP revenue
  • A layered daily engagement system including login bonuses, streak rewards, challenges, and a spin wheel to increase session frequency
  • Achievements and unlockable cosmetics to reward progression and deepen player identity
  • Ads cooloff timer introduced to prevent ad fatigue and protect session length, a player-first decision that reflects in the 4.8 rating and 20-minute average session
Our Role

Product and engineering partner across the full lifecycle.

We acted as the product and engineering partner, not just the dev studio. The client brought the game concept and the brand. We defined the roadmap, made product decisions, and took ownership of outcomes at every stage.

  • Defined digital product strategy and prioritised features based on player behavior, not just client requests
  • Designed and engineered the full game from rules adaptation to UI, built in Unity across iOS and Android
  • Built and operated the full multiplayer and tournament backend, supporting 1K+ concurrent users
  • Managed launch across both stores, achieving a 4.8 rating from day one
  • Ran live ops for 5+ years including updates, seasonal content, and system improvements driven by retention data
Outcome

A physical card game, now in half a million pockets and still growing.

500K+
Downloads across iOS and Android, primarily in the US market
4.8
App Store rating, reflecting strong player satisfaction and product quality
35K
Daily active users, showing sustained engagement well beyond install
1K
Concurrent users at peak, with multiplayer infrastructure handling it in real time
20 min
Average session length, nearly double the mobile game industry benchmark
5+
Years of continuous live ops, updates, and seasonal content with the same studio team
Work with us

We take on a small number of projects each year, working closely with creators who have a proven physical game and a serious intent to go digital. If that sounds like you, let's talk.

See if we're a good fit